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Revival
Jun 15, 2008 10:09:52 GMT -5
Post by Zanbota Aisu on Jun 15, 2008 10:09:52 GMT -5
Ok, now that all of the important people are here... we need to figure out a way to bring the site back. I saw that you guys already made a thread for it, but it was ancient, so I figured a new one needed.
One thing that I think we need to change is the jobs of the moderators/admins. Before, people had too many responsibilities to take care of. Therefore, they either didnt mod what needed to be mod, or they didnt have any time for themselves. I think that we should give each mod a couple of boards (like 2 or 3 , but less if the boards are super active) to watch over, and take care of anything that needs checked, such as all of our custom crap. At the end of every week, the admins should check all of the boards, and if the mods are doing their job, they should get paid depending on what boards they have. We also need to cut down on mods (at the moment anyway) and find people that we think would be good for the job. Before, people gave the mod position away freely simply because they liked the person, and it didnt turn out well. The admins need to be at a minimal level; there shouldnt be many people that can have the power to completely change the site without consulting others first. I also think that there should be a certain ratio for mods/admins and members. Example: For every 10 members, we make 1 mod. So if we had 50 members, we would need 5 mods. (not exactly these figures, but we can figure something out). And when we do appoint mods (I dont know if it should just be admins, or admins and mods) we should first have a poll on the best candidates.
I dont know about you guys, but I also think we need to work on making a new battle system. The one we currently have is ok, but the battle mod is able to influence the battle too much. I dont have any ideas on this yet, but if any of you do, post it.
Ok.. I am really tired because i didnt sleep much last night, so some of this might not make sense. Anyway, I have some more stuff that I need to add, but I need to clean my freaking house before my parents get home.
(BTW Everyone should post any of their ideas here.)
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Revival
Jun 15, 2008 13:36:36 GMT -5
Post by |{Rakurai Arashi}| on Jun 15, 2008 13:36:36 GMT -5
The difficulty with Forum Battles is that the Battle Mod is a requirement; give the two people free reign over their fight and it will never end, or eventually fights will break out over the characters ability being disagreed upon, etc. I'm down with finding an alternative, but unless we go by hellish number-crunching ala DnD with a moderator to oversee that the rules are abided by, we really can't get more accurate. Frankly, this is about the most elegant system we're gonna find.
At most, we should have four mods, if that. One for each custom board, and the mods can unanimously invade the character design board to help the process along. Though I think the admins should be the ones that finally approve the characters, just as a highest rank stamp of certification thing. Admins in general are just overseers; we really shouldn't bother restricting admins to boards, since that makes them little different than mods. Admins do whatever, but mainly make sure the mods do their business; I second the method of payment to mods for job completion.
Do we still have the in-character job, thing? If no, that should be reinstated, but more for the normal people, not so much for the staff; just as a way of evening out the economy among the classes.
I'm just a shtickler for work, so I'll leave the deciding mods to the other admins, since as long as they do their job, I honestly don't care who you get. If they don't, I'll bringit to you to suspend their titles an' all.
Also, does anyone mind if I go through editing the jutsu/store boards for spelling and grammar and such? I started to, then decided against continuing until I got proper okaying.
Sorry, grammar-nazi here.
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Revival
Jun 15, 2008 14:00:10 GMT -5
Post by Zanbota Aisu on Jun 15, 2008 14:00:10 GMT -5
I thought I put that admins should be overseers but I guess i didnt. Anyway, I think we should have at least 2 mods per board (at least when we get bigger) because it gets tiring going through 10-15 custom items just about everday. Anyway, what is our plan for recruiting?
Also, I wasnt suggesting free reign when it came to battles, just simply a system that didnt involve someone practically closing their eyes and chosing who won. It was more of a long term idea.
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Revival
Jun 15, 2008 14:38:18 GMT -5
Post by |{Rakurai Arashi}| on Jun 15, 2008 14:38:18 GMT -5
*faceplant* So you did, lol, my bad for teh redundancy. Ah, just consider it a seconding of opinion, heheheh.
I'm definitely looking into other battle systems. Are we utilizing stats or no?
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Revival
Jun 15, 2008 15:42:55 GMT -5
Post by Zanbota Aisu on Jun 15, 2008 15:42:55 GMT -5
Heh, no problem. About the stats, it depends on what the members want. If we find a different battle system that works better (that everyone else likes) that doesnt use stats, thats fine, but for now lets just use the regular battle system. We will work on changes for that once the site is up and running again. Sound good?
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Revival
Jun 15, 2008 17:06:46 GMT -5
Post by |{Rakurai Arashi}| on Jun 15, 2008 17:06:46 GMT -5
Sounds excellently sensible, I'm down!
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Revival
Jun 15, 2008 18:07:15 GMT -5
Post by Zanbota Aisu on Jun 15, 2008 18:07:15 GMT -5
Ok. Are we using the same character template as before?
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Juji Jin
Chunin
[M:-15250][M:-15250][M:-15250][M:-15250]
A Mist chunin
Posts: 1,604
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Revival
Jun 15, 2008 18:55:32 GMT -5
Post by Juji Jin on Jun 15, 2008 18:55:32 GMT -5
I would prefer we use same tepmlpate I thought it always worked well.
Aisu we going to bring back the Gedokuzai and the Fukamand? And if we do can keep those as the main two Organizations and delete the organization bored because if there would be to many orgainiztions to have on the site without enogh people. Or we could put a limit on organizations.
We also need to put a limit on characters cause at one point in time whent the site was up and running some people had as many as 4 or 5 characters and that was to much for me to keep tract on which character was talking.
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Revival
Jun 15, 2008 19:12:21 GMT -5
Post by |{Rakurai Arashi}| on Jun 15, 2008 19:12:21 GMT -5
For now, I'd like to keep it at one character, if that's alright, maybe two for the better RPers, with one being a canon charrie.
Oh, do we wanna keep the canon charries available? I stickied the unrivaled gallery for people to keep up to date, so maybe a future/alternate world, so we can avoid the canons and go with only custom? Just a thought.
I'd like to keep the old template for charries, and maybe only have organizations around for the driven RPs.
As far as driven RPs are concerned, Lets build up a base of about 30 to 50 people, then have one, and put two weeks to a month between the completion of one RP and the start of another. These RPs could be anything from shinobi wars at max, to chunin exams, to a mission that all countries happen to be involved in for political or other, secret reasons.
And just FYI, I have a brilliant idea for fighting styles, I'll be submitting this as a sample when rebooting the Rakurai clan, as they'll be proficient in a common enough martial arts style that all should be able to learn it from a teacher.
One thing I like about the mods/admins having NPC/canon charries is the older canons/NPCs can teach the character shinobis techn8iques, instead of having people just buy them, which could be an interesting way of limiting people knowing certain techniques. Also, we could make the monetary system/prices on jutsu as just an item that, should someone want to pay a shinobi to teach them the technique, there is a ceiling price so that they can't be charged so much for learning said technique. Just a thought on revolutionizing the jutsu-learning system, since I was never fond of buying kage bunshin no jutsu and such.
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Revival
Jun 15, 2008 20:00:26 GMT -5
Post by Sharai J. on Jun 15, 2008 20:00:26 GMT -5
I agree with Jin's ideas, i guess. I've really got no ideas on my own oter than the ones he already stated.
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Juji Jin
Chunin
[M:-15250][M:-15250][M:-15250][M:-15250]
A Mist chunin
Posts: 1,604
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Revival
Jun 15, 2008 21:18:34 GMT -5
Post by Juji Jin on Jun 15, 2008 21:18:34 GMT -5
That a perfect idea on the teaching justu I should have thought about that.
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Xx_Kodi_Rae_xX
Chunin
Second In Command[M:0][M:0][M:0]
<3
Posts: 2,182
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Revival
Jun 15, 2008 23:46:12 GMT -5
Post by Xx_Kodi_Rae_xX on Jun 15, 2008 23:46:12 GMT -5
Yo,
I like the idea to a mod for every x amount of M e m b e r s . Now, I'm not an admin and I don't plan on roleplaying on this site, but I'm still gonna be here.
For the battles, I think we should just let them battle without a mod. Occasionally, someone could go in and check on them to check if their squabbling or anything and then deal it out with them.
The template, change it if you want to, ot doesn't matter to me
I don't have much to say, because I'm lazy and don't want to type, but I'll try to help as much as I can
-Xx Kodi xX [/color]
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Revival
Jun 16, 2008 15:06:21 GMT -5
Post by |{Rakurai Arashi}| on Jun 16, 2008 15:06:21 GMT -5
Dude, no idea how long it too me to figure out it was you Krimmy. >.<
Are you RPing on other sites Krim? Mind advertising if y'are? That's the one thing I'm terrible at, since I'm not involved anywhere else...
Also, do you think now's a time to start deleting things, such as charries, clans, hell even accounts? I dun wanna seem like I'm doin' a hostile takeover, but we might wanna just sweep out the old to bring in the new soon enough.
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Revival
Jun 16, 2008 16:45:13 GMT -5
Post by Nakamura [Sumizome Arashi.] on Jun 16, 2008 16:45:13 GMT -5
For the battle system, I think we should go Pokémon-style. xD Meaning, there should be a level/exp. points thing as before, moves able to be used [jutsus], a mod if the person is battling an NPC [the mod acting as the NPC], and a mod in general to watch over and determine damage done. I think we should remove stats because it was personally confusing, and see who goes first based on like... Iunno, rock-paper-scissors over PM or something. ^___^' But, of course, the mod shouldn't have much control over the battle, I think they're just there for statistical stuff [damage dealt, statuses]. And also, to make sure that the battling characters aren't dodging every move. I mean, what fun is that? That is, unless you attempt evasion and end up slamming into a tree... xD
Umm ... I think the character template should be a bit more... organized, I'm just not sure how.
And Arashi, for driven RPs, do you mean a plot? -slow child-
[/color][/size][/font]
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Revival
Jun 16, 2008 18:43:58 GMT -5
Post by |{Rakurai Arashi}| on Jun 16, 2008 18:43:58 GMT -5
Yep, driven rp = a roleplay that characters are brought into/driven into, instead of their own doing/personal plots (what, doesn't everyone have personal plots? :P). Big events and such in the shinobi world, like the movies are based around and such (maybe a foreign army in the distant future?..... hrm *winkwink*).
The character template is good, and it's really more of a personal reference for people to see what they want their character to progress with. Stats make fights easier because it gives their character a certain limit and comparable strength to their foes and friends; it makes measuring a shinobi's power that much more accurate. Levels might want to be added, but along the lines of Genin 1, then at a certain point genin 2, then 3, then they can take the exam and become chunin and gain better techniques, just as different markers of their skill level.
I do suggest that this be a more long-term discussion thing though, and for the time being we simply utilize what we have. We should build ourselves back up before we start making adjustments, otherwise we'll just be brainstorming ideas without being able to put them into effect. I say snag some people, run our ideas on the players, and see what a majority vote says about it 9good 'ol democracy, neh? :-P).
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